Stick to the blue kind you should be good. not sure about the other type World space, never tried those. ![]() You can import tangent space normal maps from any source. Please note I am away from home and have a sketchy internet connection but I will try to respond (if anyone else does) as soon as possible, thank you! Edited Jby Layer23 Does a part (say a radial part) connect to the normal mesh or the collision mesh in KSP? Oh just remembered another question I had, perhaps it's stupid but would be useful to know. So, in short, should I be bothered to make normal maps for KSP or should I just use bump maps? A bump map stores intensity (by using alpha channels) and a normal map stores a direction making them more accurate and allows for better detail than a regular bump map. ![]() ![]() Bump maps can "easily" be painted using the same mesh whereas normal maps needs to be generated from a higher poly mesh and then baked/mapped onto the lower poly mesh for use in-game. Just to clarify since the terms are sometimes used interchangeably what I mean by normal maps are actual normal maps, not bump maps. Hi, I was wondering whether or not it is possible to use normal maps for KSP.
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